This allows players to play without always nagging their friends. There, players earn random ingredients through daily quizzes and can sometimes buy them for large sums of earnable in-game currency. It’s not really the end of the world, but as a personal opinion, the way ingredients are earned in Restaurant City is better. Unfortunately, the only way to earn them is to buy them with virtual currency or have them gifted by friends. When the meal is finished, rewards (including the random items) are granted, but to cook them in the first place, ingredients are required. You are able to feed your pet with meals that will last for a certain period of time. In terms of complaints for Pet City, the jury is still out on one of the social mechanics. There also looks to be a very interesting music-based game, but it doesn’t unlock until a whopping level 52. They are nothing terribly extravagant, but consist of things like a track and field race where you have to avoid obstacles and jump over hurdles, earning currency based on your placement. Pet City also comes with a handful of mini-games that unlock as you level up. Most of the bigger items are more than that amount, but it’s a great way to get new players hooked. Once a day, you appear to get a “shopping spree” where you receive 2,000 coins and five minutes to buy as much as you can. What makes this even better is that the threshold to acquiring it all is fairly low. There is literally something for every style palette, and decorations range from the very pink and frilly to sleek and contemporary (many items can also be interacted with - such as watering plants - for extra reward). It especially shines in terms of the décor, as the in-game stores are completely saturated with incredible looking items for your virtual home or avatar’s wardrobe. Style like this is found throughout the game. As a social element, these dropped items can also be gifted. These include everything from pogo sticks to light sabers. those of friends) and play with them for even more rewards. With these, you will be able to interact with other avatars (e.g. In another interesting mechanic, you can turn in certain items to purchase toys. As more are learned, you can earn more and more experience and coin per day. These learning items can be exchanged for more daily caring activities such as brushings or karate. This concept of randomly dropping items comes from just about every major action in the game and some of them are learning items. The rewards are not always monetary though. Whenever one of these caring actions are done, you’ll earn experience and coin, as well as random bonus items to put towards collections that can be turned in for even more experience and currency when completed. This includes cleaning, feeding, and playing with it, but it is here that the first major difference between Pet City and its predecessors appears. A 2D setup like Pet Society or PetVille, the game is basically like a flattened version of The Sims, only cuter.Įvery few hours you need to take care of your virtual pet avatar. From here, your sole task is to care for them and live a virtual life visiting friends, playing mini-games, and decorating a digital home. Nevertheless, while the core elements of the game are, more or less, the same, the new title actually comes with a host of concepts that make it feel a bit more unique.Ī virtual pet game, you jump into the world of Pet City by creating an anthropomorphic critter-person of the cute and fuzzy variety. At first glance, Pet City seems like it would fit into this category, working strikingly similarly to Playfish’s Pet Society. The social gaming space is wrought with titles that mimic the successes of older, successful apps, and often this is done without even so much as the courtesy of subtlety. Pet City may look a lot like Pet Society, but it does have its own charms
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