![]() ![]() Situated public displays like the Magic Window have been discussed to some degree in ubiquitous computing and CSCW literature (e.g., ), but there is still very little knowledge available about how to design and deploy these systems in the real world. The goal of the Magic Window is to both improve control over privacy for the occupant and increase the overall amount of awareness information available to (some) observers. The Magic Window, seen from a public area. Our work contributes both a novel arrangement of a media space for co- present collaborators, and the first investigation into the design factors that affect the use and acceptance of these systems. However, we also identified a number of issues that affected the use and the success of the systems: the existence of alternate information sources, confusion with existing social norms, disparities between effort and need, and reduced interactional subtlety for observers in the public area. From observations gathered over fifteen months, it is clear that the systems can do a better job of balancing the occupant"s need for privacy and the observers" need for awareness better, than a standard window. To see how co-present media spaces would work in real world settings, we built what we believe are the first ever co-present media spaces, and deployed them in two offices. These systems can provide both greater privacy control to the occupant and greater overall awareness information to observers. One solution to this problem is a co-present media space - a computer-mediated video connection at the boundary between an office and a public area. As a result, people often keep doors and window blinds closed, which means that nobody can gather awareness information, even those with whom the occupant would be willing to share. However, these portals often reveal more information to the public area than the office occupant would like. ![]() The windows and doorways that connect offices to public spaces are a site for people to gather awareness information and initiate interaction.
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